Tales of Berseria. Videogameasset My games. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Honestly Karol has a more annoying voice than any of the Berseria cast besides Kamoana. I like the story, characters and voice acting in Berseria a lot though. Also the battle system is still fun, if a tad repetitve. Vesperia may be the Tales game that did a lot of things right, but I always thought Vesperia's story fell apart in the second half. Tales of Berseria. Voice Director: Wendee Lee US Release: Jan 24, 2017 Japan Release: Aug 18, 2016 Europe Release: Jan 27, 2017 Game Developer: Namco Bandai.
| ProfileKamoana (Therion) is a character from the video game Tales of Berseria. They have been indexed asFemale Child with Green eyes and Green hair that is To Shoulders length. They have unique ears. RelationsAppears in
Quotes | AddSpells and Abilities | AddImages |
2016 Trivia
2016 was a great year for anime. We have all kinds of interesting and fascinating trivia from this year to share with you. The most viewed series from that year on Anime Characters Database is My Hero Academia ( 417 views ). Our series view count resets each month as to give you a rolling idea what is currently popular. A total of 162 titles were released in 2016. Don't forget to have a look at what was most popular - you can even filter the list by genre helping you to more quickly spot titles that may be to your liking. By the way, it is possible we missed a title from this year, and we could use your help adding it! Let's continue with the trivia. The most violent of these is considered to be Alderamin on the Sky ( Avg. Rating 5.0000/5.0000 ) and the least violent is Three Leaves, Three Colors ( Avg. Rating 0.0000/5.0000 ). Members have the option to assign a violence rating to their favorite series. The series with the most characters is My Hero Academia ( 131 characters ) and the series with the fewest is Tales of Zestiria the X ( 1 characters ). Most titles have at least 10 characters by their final episode. We can always use help adding characters we missed! Please be sure to read this guide to adding characters first if you are interested. The series with the longest title is Active Raid: Special Public Security Fifth Division Third Mobile Assault Eighth Unit 2nd ( 88 letters ) and the series with the shortest title is Ajin ( 4 letters ). I hope you found this information interesting, and continue to explore ACDB to your hearts content. ^_^
Capture Game | What is this? | Hints
Waifu of |
Imouto |
Most liked six word reviews
Character of the ...
Day | Week | Month |
---|---|---|
0 Character of the Day nominations | 0 Character of the Week nominations | 0 Character of the Month nominations |
Popularity Contest | Nominate for
Tales Of Berseria Gamefaqs
People SEO
Kamoana (Therion)モアナAnime Character5http://www.animecharactersdatabase.com/characters.php?id=82269Tales of Berseria
Tribute
![Tales Tales](/uploads/1/1/8/3/118304597/531516021.jpg)
Please know that cookies are required to operate and enhance our services as well as for advertising purposes. We value your privacy. If you are not comfortable with us using this information, please review your settings before continuing your visit. [close]
Developer: Bandai Namco Studios
Publisher: Bandai Namco Entertainment
Release Date: January 24, 2017
Platforms: PC, PS3, and PS4 (reviewed)
Revenge is simultaneously impulsive and deep-rooted, impetuous and calculated. Revenge, birthed by jealousy and betrayal and a host of other emotions, absorbs you entirely, entrapping you in a shroud of darkness and burning you with the flames of a thousand suns. For an emotion as elaborate and nefarious as revenge, Bandai Namco’s latest entry in the Tales series, Tales of Berseria, seems to only effectively capture the latter, with slight glimmers of the former here and there. Velvet Crowe, Berseria‘s scantily-clad-revenge-seeking protagonist, is as one-dimensional as protagonists come, and though Bandai Namco attempt to humanize her toward the latter third of the game, teen angst and heavy black eyeliner only goes so far before you start to wonder when she’ll ever grow the hell up. (Thank God most of us have grown out of this phase. Most of us.)
Tales of Berseria puts you in the shoes of Velvet Crowe, a long, dark-haired woman living in the countryside who seeks to become strong enough to join the Exorcists, a group of highly-trained knights charged with eliminating the nascent daemon threat. Under the training of her brother-in-law, “shepherd” Artorius Collbrande, head of the Exorcists and Berseria‘s antagonist, Velvet regurgitates Brother Arthur’s various maxims in an effort to garner the strength necessary to assist the Exorcists with their ongoing quest and protect her younger brother, Laphicet, from the impending doom.
![Tales Of Berseria Kamoana Tales Of Berseria Kamoana](/uploads/1/1/8/3/118304597/894803463.jpg)
Tales Of Berseria English Cast
This idyll rapidly goes awry after her little brother is killed on a scarlet night by Arthur – an event that is incessantly referenced throughout the entirety of the game — and Velvet is transformed into the very thing she swore to defeat, thus thrusting you into what is the darkest, most despondent Tales game to date. Regrettably, from here on, for approximately 50 hours, you gather an all-too-familiar group of people, do the same battles, enter the same dungeons, and repeatedly hear Velvet’s strained “I’ll kill you” and “I will have my revenge” over and over and over until, well, she has her revenge.
This narrative is trite, tedious, and utterly vapid, lacking any depth or originality to the premise of the “revenge tale.” (Not that the “revenge tale” is all that deep or original to begin with.) If you’ve seen Quentin Tarantino’s Kill Bill series — or any revenge film over the past 30 or so years — then this narrative is far too recognizable to you: “I will have my revenge,” followed by, “I’ve had my revenge,” the end. A shame considering the overtly darker and far more provocative themes of betrayal, murder, and slavery in Berseria.
The DNA of the Tales series is very much embedded in Tales of Berseria. For being the sixteenth main entry in the series, there are only two noticeably worthwhile differences between Berseria and other Tales games: a solo female lead and the elimination of Chain Capacity (CC), the former something that shouldn’t be unique and the latter something that was introduced in the PS2 remake of Tales of Destiny and returned for Tales of Graces through Tales of Zesteria (which is a sequel to and sorely inferior than Berseria).
Velvet Crowe isn’t the first female character — let alone the first playable female character — in the Tales series, but for some inexplicable reason, Bandai has the gall to propose this “solo female lead” as a selling point. While commendable that Tales finally entered the mainstream by introducing a female protagonist at the helm, Velvet still follows systemic female video game tropes: antagonistic, one-dimensional, and obnoxiously underclothed. The battle system in Berseria is similar to other Tales games, with the exception of the Soul Gauge, a new way of limiting combos while feigning combat freedom. Apart from these two key distinctions, Berseria does nothing aberrant when compared to the other 15 main Tales games and the plethora of spinoffs in the series.
Tales Of Berseria Arte Setup
Fights play out the same. While in the overworld, you can choose when to encounter enemies: If you happen to encounter the enemy from behind you get a battle advantage of gaining a soul; get snuck up on and you get a battle disadvantage of losing a soul. After encountering the enemy, you are then transported to an all-too-familiar imaginary battle arena with obvious delimiters. As per previous Tales games, the characters have various artes and specials that can be performed during battle.
Velvet fights using her feet almost exclusively, but she does have a short blade hidden within her gauntlet; this effectively makes her a sword character, thus a lot of her artes are all-too-familiar moves seen by preceding sword characters like Symphonia‘s Lloyd and Kratos, Abyss‘ Luke and Guy, Vesperia‘s Yuri and Flynn, and Graces‘ Asbel and Richard, as well as some moves used by Legendia‘s Senel. This is to say that Velvet’s fighting style doesn’t feel personalized as she’s a more refined amalgam of Tales‘ past. That said, Velvet is still a lot of fun to control, as she is swift, vicious, merciliess, and ferocious, especially when she screams while in daemon form executing artes in quick succession. Sadly, none of the other characters are all that fun to control.
Keeping with the theme of “all-too-familiar,” dungeons (and enemies) in Berseria are not only rehashes of dungeons seen in other Tales games, but also mere color swaps of dungeons explored in the game itself. Because it’s a JRPG, there is backtracking to be done — and lots of it — but Berseria makes backtracking more tedious than it already is by creating banal, static, largely empty locales and dungeons, oftentimes simply replacing shrubbery with a pile of rocks and vice versa. Berseria‘s puzzles are also mere reiterations of puzzles seen in earlier Tales games, with more of an exacerbated emphasis on the suffix “re” than the word “iterate.” Though some puzzles and dungeons are novel and others are downright frustrating, like the dungeon that spawns a myriad of Velvet’s fondest childhood memories or the final dungeon before you reach shepherd Artorius, they are more an exercise in tedium than of true complexity.
Perhaps the most egregious thing Berseria has to offer is the superfluous sexualization of its characters. For being a daemon that has been locked away for three years, then goes out on a strenuous, singular mission to kill her brother-in-law, Velvet Crowe’s outfit surely is at odds with the various climates explored and the copious battles had. (Both of which are commented on by just about every other character and NPC in the game, with Velvet’s response a frequent “I don’t care” or “All I care about is my revenge. I don’t care what I look like.”) Those that transform — either by daemonizing or armitization — and those that don’t are blatantly sexualized.
Take Kamoana or Medissa, the former a daughter of a priestess and the latter a staunch defender of the Exorcists. Prior to becoming daemons, they were understandably dressed, with Kamoana already revealing an absurd amount of skin for being so young (primarily because of the hot climate she lived in) and Medissa fully-clothed to the point of almost being overly-clothed (if that’s a thing). After becoming daemons, even more of Kamoana’s skin is exposed and Medissa’s breasts are large, perky, and nearly falling out of her tunic. Even Innominat, the main antagonist who assumes the body of Velvet’s 10-year-old brother, is uncomfortably sexualized with unnecessarily tight short-shorts and pseudo-garters around his legs.
This hypersexualization, for all intents and purposes, is the most standout thing about Berseria. Everything else, unfortunately, is more of the same: the same battles, the same dungeons, the same enemies, the same artes, the same emotions. With there being 15 mainline Tales games, you would assume Bandai Namco would take more risks to shake up the tired JRPG formula. Bandai employed the “if it ain’t broke, don’t fix it” mentality to the nth degree with Tales of Berseria, and while it may be the best Tales game to date, that’s not enough for a series that’s been running since its introduction to Japan in 1995 on the Super Famicom (Tales of Phantasia) and North America in 1998 on the PlayStation (Tales of Destiny). Although Bandai Namco does introduce some new elements and subtly change old elements, the basic DNA is all-too-familiar.
Related
About the Author
Just a word smithing, coffee loving, vinyl collecting, anime watching, film viewing, video game playing Black guy.